Is gm (and thus device fT) independent of overdrive voltage (Eq. [9.57]) in nanometer (or long-channel) CMOS? Both gm and fT vary greatly with the overdrive voltage. See Eq. (9.55) (or, for long-channels, Eq. [9.36]) and Fig. 9.33. The most important aspect of this dependence is that to increase CMOS device speeds (fT) you need to increase the overdrive voltage. This is one of the reasons why we bias with the BMR (it's easy to set overdrive voltage with changes in temperature and process). The confusion comes from claims that short channel devices' fT does not vary with overdrive voltage because of saturation velocity effects (as seen in Eq. (9.57) if vsat is constant). Vsat isn't constant and does depend on both VGS and VDS as indicated on page 299 (and clearly gm does increase with overdrive as seen in Fig. 9.33). The reasons for the variations in Vsat are outside the scope of the book (e.g. velocity overshoot). Biasing is often a neglected topic when learning to design CMOS analog ICs. This is unfortunate because it is the MOST IMPORTANT topic in analog IC design. When I look at someone else's design the first things I look at are the threshold voltage of the process and then VGS (so I can determine overdrive). If the VGS is close to the threshold voltage (so overdrive is close to zero) then I know that the design will be inherently slow (and operating in weak inversion). If the overdrive voltages vary from device to device then the design isn't optimized for speed (it's that simple). If I need more speed, in a two stage op-amp, I simply decrease the compensation capacitor (to push the unity gain frequency, fun = gm/2piCc, out to a higher frequency) and increase the widths of the output buffer (keeping the overdrives constant, with an increase in current). This pushes f2 (see Eq. [24.24]) to a higher frequency (because of the increase in gm2 with the increase in device widths) so that f2 > fun. Again, for general design set overdrives to 5% of VDD. For high-speed designs set overdrive voltages to 10% of VDD or more.